Simulation platform
A platform for strategic simulation workshops
We build software that makes structured policy simulations easier to run and possible to scale. Our platform handles real-time multiplayer coordination, game mechanics, and data capture so facilitators can focus on the substance of the session. Outcomes aren't scripted — they emerge from the choices participants make together and from facilitators who can override every rule to mirror real-world complexity.
The platform powers the Intelligence Rising workshops, run by Technology Strategy Roleplay. Designed by researchers from the Universities of Cambridge, Oxford, and Wichita State, these workshops use strategic simulation to help participants experience how AI competition unfolds under pressure.
Session flow
Round-based game engine with compounding consequences
The platform manages the full arc of a simulation session, from team assignment and role distribution to a round-based game engine that advances the simulated timeline.
Decisions accumulate across rounds, so early choices shape later options and outcomes. A lobby system handles team balancing, while the round engine enforces turn structure.
Interactive tech and policy trees
Navigate AI research milestones and governance decisions
Players move through a technology tree based on real AI research dependencies, alongside a parallel policy tree for governance decisions.
This makes the tension between innovation speed and safety governance more concrete. Each decision feeds into a world state that tracks power, resources, and stability across actors.
Live multiplayer engine
Real-time synchronisation with full facilitator control
The platform keeps participants synchronised during live sessions and gives facilitators and players different views based on their roles.
Facilitators can manage the game in real time, add events, edit the game's history, and override rules at will. Some actions remain hidden, preserving strategic uncertainty found in real AI competition.
Configurable game structure
Game content separated from game mechanics
The platform separates game mechanics from game content. Different scenarios can be authored and tested independently, without changes to the underlying software.
That makes it easier to adjust starting conditions and reshape which actors, technologies, and policies are in play.
Data capture and export
Built for analysis and post-game reporting
Every game event, decision, and submission is captured and exportable as structured CSV data.
Researchers can compare decision patterns across sessions and study how strategic behaviour shifts under different conditions. This data also supports post-game reports for participants.
Learn more
Get in touch about the platform
We build and maintain the simulation platform. If you're working in research or policy education and want to know more about the software, we're happy to talk.